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Impact Factor : 8.14

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Paper Title: Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry
Authors Name: Ms. S. Anusuya , Mrs. R. Sindhumathi , Dr. M. Jeyagowri , MR. K. Prem
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IJRTI_189167
Published Paper Id: IJRTI2402021
Published In: Volume 9 Issue 2, February-2024
DOI:
Abstract: Introduction: Electronic gadgets are a part of our daily life. Electronic gadgets affect our ability to communicate effectively. Nowadays you don’t need a dictionary to find the meaning of the words you have to type it on your phone. The number of people who own electronic gadgets has steadily increased and the dependency on them too. According to a report of the social talks in January (2021), there were 4.66 billion active internet users worldwide 59.5 percent of the global population. Of this total, 92.6 percent (4.32 billion) accessed the internet via mobile devices. Objectives: The aim of the study was to evaluate the effectiveness of Snake and Ladder game on knowledge regarding the health hazards of electronic gadgets among adolescents. Method: A pre-experimental design was used in this study. A total of 30 students were selected by using a purposive sampling technique. The Self-structured questionnaire was used to collect data. Findings: The results revealed that most of the adolescents 17(56.7%) had inadequate knowledge, 7(23.3%) had moderate knowledge and 6(20.0) had adequate knowledge in the pre-test and the post-test after the intervention, 29(96.7%) had adequate knowledge and 1(3.3%) had moderate knowledge. The findings of the study show that there is a significant difference between the effectiveness of the pre-test and post-test scores of knowledge regarding health hazards of electronic gadgets among adolescents after the intervention, respectively. The demographic variables Age, Hours of gadgets use, and knowing about health hazards showed significant associations between the pre-test score of the knowledge regarding health hazards of electronic gadgets among adolescents with selected demographic variables in the experimental group. Conclusion: In this study, Snake and Ladder game shows improvement in the student’s knowledge regarding the health hazards of electronic gadgets.
Keywords: Snake and Ladder game, Health hazards of electronic gadget
Cite Article: "Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry", International Journal of Science & Engineering Development Research (www.ijrti.org), ISSN:2455-2631, Vol.9, Issue 2, page no.121 - 127, February-2024, Available :http://www.ijrti.org/papers/IJRTI2402021.pdf
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ISSN: 2456-3315 | IMPACT FACTOR: 8.14 Calculated By Google Scholar| ESTD YEAR: 2016
An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 8.14 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator
Publication Details: Published Paper ID: IJRTI2402021
Registration ID:189167
Published In: Volume 9 Issue 2, February-2024
DOI (Digital Object Identifier):
Page No: 121 - 127
Country: -, -, India
Research Area: Engineering
Publisher : IJ Publication
Published Paper URL : https://www.ijrti.org/viewpaperforall?paper=IJRTI2402021
Published Paper PDF: https://www.ijrti.org/papers/IJRTI2402021
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ISSN: 2456-3315
Impact Factor: 8.14 and ISSN APPROVED, Journal Starting Year (ESTD) : 2016

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