Scholarly open access journals, Peer-reviewed, and Refereed Journals, Impact factor 8.14 (Calculate by google scholar and Semantic Scholar | AI-Powered Research Tool) , Multidisciplinary, Monthly, Indexing in all major database & Metadata, Citation Generator, Digital Object Identifier(DOI)
Technology has brought new challenges for teachers and educators. The new education landscape demands innovative and diversified methods for teaching and instruction. The present paper attempts to find out the ability of gamification to change the teaching-learning in social sciences education. The use of gamification in education has been an area of discussion among educators for its potential to increase engagement and achieve learning more effectively. The paper is purely based on secondary data, with the help of which the author tries to uncover how game-based learning can be useful in enhancing the teaching-learning process in social sciences.
Keywords:
Education, Gamification, Social science, Teaching-learning
Cite Article:
"Gamification as a Tool in Social Sciences Education Opportunities and Challenges", International Journal for Research Trends and Innovation (www.ijrti.org), ISSN:2455-2631, Vol.10, Issue 3, page no.b568-b573, March-2025, Available :http://www.ijrti.org/papers/IJRTI2503186.pdf
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000398
ISSN:
2456-3315 | IMPACT FACTOR: 8.14 Calculated By Google Scholar| ESTD YEAR: 2016
An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 8.14 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator